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Kyoya life was very interesting. The more it played out the more realistic the days play. The second day was like the weekend during a school week. The day you are deeply waiting for to come a day you would enjoy. And then bam the next day everything is going against you the world has turn it back on you. Showing the changes of the day in our lives.

I'm definitely invested in Kyoya as a character, but I feel like he wasn't communicated as well as he's developed through this exploration of him. I feel like I didn't get to know much of his motives or ideologies, and what I did learn of his past & present I feel wasn't enough to piece those parts of himself together with context. I did like the contrast between his edgier appearance and being in a band with enjoying desserts and being from a temple. This was also very effective in giving a glimpse into the average days of his life, and I like that juxtaposed with his parents suddenly dying. If I didn't know this was part of a larger project, I'd say that the timing of the death was poor considering it's just dropped on you and then the game ends, but it now makes me interested in the rest of  your thesis. Hope it goes well for you :3

living through the scheduled day to day life of this character was really interesting. I found myself wanting more. You explained everything very clearly and i always knew what was going on. There were some spelling mistakes but nothing too major that impeeded with my ability to understand the game. the deer was a cool little plot twist/crazy jump that i really enjoyed. good game!!

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Kyoya seems to be a relatable character. His days felt true to the customer service experience, lol. You captured the cycle of everyday life well and the small iterations helped keep it engaging. I would love to see what happens next to him. This feels like a prelude and I can't help but want more. However, I know that's a work in progress, and I can't wait to see the finished project.

The gloomy atmosphere and very apathetic mood of the character really comes across in your writing style! You definitely succeeded in portraying what the typical life of this character is like, before I assume it changes forever. The window for play being so small caused some issues in choosing text for me, and there were some grammar and spelling issues that drew me out of the narrative somewhat. They feel like quirks of the character we're playing as, but nothing else in the format seems to aid that. All in all an interesting and emotionally strong experience!

I thought this was a really interesting narrative and it was interesting to imagine how this connects up to your thesis work. There's a dryness to the experience which has something to do with the monotony of the character's daily routines. I found that this made the dreams feel particularly surreal, vivid, and disturbing. The pacing was a little uneven at times, in which I lingered in parts of the narrative that didn't lead me anywhere notable, and other moments which felt abbreviated and perfunctory. But something tells me that this was an intentional choice. Good work.

You captured well how mundane this kind of life is. I felt so bad when the one good thing he was looking forwards to the whole week turned out to be really disappointing dessert. I don't actually think you need images for this to work, but the text feels a bit like a draft at this point since there are a lot of spelling mistakes. If this were formatted like a diary or journal entry, that might make more sense because the character could be making mistakes while writing. The dreams added a lot of context and backstory to the character, which was cool.

I liked how you developed this!! You really got to see an insight into his character and what type of person he was. The subtle hints to the story of your thesis worked really well as not overloading us with information. I almost wish there were more choices, but you could play with it where the choices are kind of two of the same thing, like choosing what type of jam to put on the toast, to show how repetitive his life is. 

This game definitely caught my attention through the realness of the tone/emotion and the realistic progression style. The ending managed to shock me even though you gave me a warning but that added to the realistic experience  of things outside of your control changing the course of your life.

This story has a strong narrative, and I like the description of the past (temples, flowers, etc.) in the game. Because the text that pops up is too long, I can't help but get stuck even if I reduce the text on the webpage to the smallest size. However, I still really like this kind of realistic experience in the game every day.

love how you captured the energy of just going through life makes me interested in learning more of the world and the story. i do feel like you don't have much choice or action which might be a narrative preference for this story 

Really interesting game! I liked the progression through each day, and it felt really realistic as there were moments of intense stress and moments of joy (like getting a parfait!). The ending was somewhat sudden, but a build-up was present. I felt like I knew about it beforehand due to reading the description of the game, but I didn't expect it to be a death. Overall, I feel the game is really well done, my only complaint is minor grammatical errors, but the narrative itself is really nice!

I really liked how well you captured the vibe of just kind of going through the motions of life without really being present. I thought the dreams were very interesting and I want to know more about what was going on at the Temple. I do wish I had more agency as the player? There weren't really many choices that I felt like I could make, and the ending was a little sudden, but I also loved the cat alley part and thought the old lady customer was pretty funny.